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buy runescape gold provide RS client download, RS patch download, Runescape plug-in download. The new talent system, make you more inclined to be adjusted according to different boss, almost any level talent are no so-called 'best' or 'most correct' choice. The first layer (56 open) blood assimilation (Roiling Blood): whether single target or multiple targets in combat, not in our blood boiling technique output cycle, this talent seems not much use for ice DK. Now through the contagious effects of the spread of diseases, it will result in 100% of the damage, rather than cata 50%, so the AoE the disease by infecting always worth keeping. If you select this talent, we need to infected blood boiling when you can use instead of surgery. It should be noted that this is a pure AoE talent in a single target fighting you will not get any benefits. Plague draw (Plague Leech): theoretical simulations show, get a Death Rune every 30 seconds, enabling dps increase around 3K. Purely from this perspective, Plague Leech is the first layer of the most worthy choice. Ideally, this skill should be used once every 27 to 30 seconds, that is, each time the disease is about to end use. This can also be obtained as many death runes minimum loss of disease damage. Unholy Blight (Unholy Blight): Compared to plague lessons, this talent for dps enhance simulation little lower, but it is still a viable option. Rely on the skills, the single goal battle, we only need to use once every two minutes to combat the plague, you can keep the whole target diseases. AoE the first time it is possible to fill the disease all around the target. (57 open) Lichborne second layer (Lichborne): In the presence of the respective control of any combat, this skill is very valuable. Faced with explosive magic damage when Lichborne rely on self-treatment, with the Anti-Magic Shell, you can get a strong ability to survive. No doubt, if you really use Death Coil heal themselves, will lose dps. So as long as you treat tricky enough, use Lichborne self-treatment is not an ideal choice. Anti-Magic Field (Anti-Magic Zone): Anti-magical force to deal with single large damage magic damage very effective. 75% magic damage reduction makes it an important team skills to avoid injury. In the same values, the harm reduction after treatment than hurt it fly, if you can effectively use this skill, you will make a lot of easy treatment.