FIFA, and almost all football games, attempt to offer a challenge for those levels of gamers, but there is definitely some criticism how the game might end up being too easy, even about the hardest difficulty. Which has changed. FIFA 16 about
igs fifa 17 coins the higher difficulties could be a very difficult online game, and in which sense EA Sports activities has fulfilled it's purpose. Unfortunately, not necessarily in a great way.
The difficulty associated with FIFA 16 appears to affect all groups equally, regardless from the value of their own players. Worse, it appears to be governed by outdoors forces, such because morale, match significance, and pure good fortune. This means you could have a 'easy' match by having an opponent of equivalent strength, and then suffer as a result of a much less strong team. This doesn't make any feeling. Sure, it sometimes happens in real existence, but it ought to be the exception, not the actual rule. In the opinion, FIFA requires a "realistic" difficulty. One difficulty by which player attributes actually are the decisive pressure, not external elements.
A match having a weaker team should more often than not be easier than the usual game with a team from the same value or even superior, than your own. Yes, there are other elements that may influence the performance from the teams, such because morale, but it will never be a larger influence than the actual team stats as well as the player's capability and skills.