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There are a great lot of ESO that want to see classes gone
   Discussion: There are a great lot of ESO that want to see classes gone
esomalls · 7 years, 9 months ago
I agree that the magicka/stamina skill lines are in need of a change, but that has nothing to do with class skills. Well, there are some passives and skills that help with weapons but looking at possible updates, it seems like these skills will help with magicka skills too =p lolI would argue that some of those are based on perception. Not all mmos have housing, a law system, underwater swimming, etc. I don't see ESOMalls where TES has ever had 'dueling' as that's a single player entity, and not an mmorpg, nor arenas as far as I can remember. Which one was that? As far as being explorable, I don't see where you're truly hindered. Yes, there's not much incentive for exploring the world, but you can. You might have to deal with higher level creatures but that's every mmo. Creating a list that pertains more to the actual game in comparison might be better served.The problem with letting anyone take on any class line is you're going to just walk away with the best of the best. There would be no balance. They'd have to start from the ground up. Unfortunately, they made their choice with classes, so it's something we have to deal with. Just hold out that spellcrafting is awesome.You are hindered in almost every way possible. Invisible walls, closed off zones, slaughter fish in the water, closed factions, etc. A real open world, like TES games is very possible in an MMO. ESO fell very short of what it could have done. To me, what makes the difference is, in ESO, once you finish a section, you move on and you don't go back. It feels like a constant push forward.In an open world, you constantly go back to some zones and even major cities a lot.It allows the world to be more of a social game.When I log into Skyrim, the only way I hit a wall is if I hit the edge of the game map.there are a great lot of us that want to see classes gone, and have all the skill lines available for one character. trying to balance ESO Gold Store a bunch of classes is a lot harder and time consuming (and therefore costly) than nerfing the most OP builds once a month, and making "flavour of the month" a literal thing. this is how you keep things fresh for the min-maxers, as well as free up a ton of dev time to fix bugs and make new content faster.
vynalori · 3 years, 6 months ago
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