I feel there should ultimately be a jewellery crafting profession, but enchanting is enchanting. If you've played any Elder Scrolls games you'll know that enchanting is a pretty awesome skill when utilised correctly and as it stands there's a difference between being able to make a weapon and having the arcane knowledge to enchant said item.No, leave Enchanting as it's own profession. Jewelry crafting is coming down the road, not sure if it'll be tied to another profession or be something new we will have to level. ZoS stated recently that Enchanting was specifically made to be HARD as they wanted 1 profession that players had to really work at. Lets face it, the other professions are a joke to level by comparison.I thank OP original complaint is the method of leveling Enchant is expensive and difficult. When the Jewelry side gets to
Buy Elder Scrolls Online Gold in its will be balanced I bet. I'm a GM enchanter, so, really there is no fact based complaint here. It just cost me tons of gold and time buying/farming Aspects.
As far as separate line for jewels.... no way. Need to beef out the line (since it tops at 40) and honestly, the only thing missing now is 'sets' from jewelry, because I have so many pieces in bank that I need to sell to players/npc, better yet deconstruct....It isn't even necessary to add new nodes. Instead, jewelry would require jewels, metal, or bone, all items that are currently in the game in nodes or drops. Give every metal node a chance to drop a level appropriate gem or two, or convert weapon/armor trait stones into jewels in the jewel crafting hud, as part of the refinement process.
There, no new nodes, all problems solved.Seriously, I have a DK and use Fiery breath which maxes out at around 200 hp. I really like my templar cause of the crowd control on him now. This random bandit hit me for over 700 hp using Fiery breath the same move in a V9 area. What kind of sick joke is this? I wish I did have a 725 hp fiery breath move.
If this is true, then the mobs in the higher areas are 3.5X stronger than the player in strength. Power them down please. Also ended up doing the Vile Mansion with just 3 players. That was kind of hard, but the reward at the end was the trollest thing I have ever seen in a video game out of the top 5 now. It sucked going through all that for a book that made you scream for no particular reason. I felt just like my character.
Problem I see is that I go to a lower level area and get much better reward and loot than the higher areas because the mobs
Cheap Elder Scrolls Online Gold are incredibly powered up and don't match the players in strength. 725 Fiery breath is only one of the few other moves that I have seen show up like this. And for some reason the drop rate in the Vile mansion and the previous public dungeon is just less than subpar to even pay for repairs at times.