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Honestly i'm enjoying Elder Scrolls Online the difficulty increase
   Discussion: Honestly i'm enjoying Elder Scrolls Online the difficulty increase
esomalls · 7 years, 8 months ago
Honestly i'm enjoying the difficulty increase, having rolled a NB at launch through to vet ranks with a bunch of broken skills and now having my DK 1h shield toon apparently nerfed to oblivion (not my personal opinion, still finding it fairly easy, never used bash spam much)........ I dunno I guess i'm just not seeing anything all that bad with the difficulty change. Some of the 1 on 1 boss fights remind me of Dark Souls encounters.I wish you luck man, I can say that last night I has ZERO issue face pulling 5-8 or so mobs and doing just fine in my VR6 zone, today I can BARELY handle a 2 pull without dying. It's not the health increase Cheap ESO Gold that's the bother it's that normal every day mobs out in the zone are ALL hitting as hard as a storyline boss. I'm going from 2400 health (+300 overcharged resist/armor) to dead in 3 hits. Fast forward to Craglorn where I spent about 6 hours in today, and I can solo 7 pulls reasonably well, which are VR11. There's OBVIOUSLY a problem when sooo many people are seeing the exact same issues. It's not a "l2play noob" issue here.Same thing here. I'm VR3 and questing. I'm a very strong tank, dedicated to PvE. I had no problem tanking groups of 5 or 6 mobs pre patch, now I can't even tank 3 mobs. I was just killed by 3 justicars with 4k (4K!!!!) HP. I loved the challenge with VR pre patch, now it's simply ridiculous. This really needs to be rolled back immediately.Ok, here's a an example. I am ranged sorcerer who uses bow. I rely heavily on cc and have since I started playing this char. I have the nuances of using draining shot with rune cage down to a fine art. I have heavy chest/legs, light the rest. I don't use pets, hate them. I am a level 50 alchemist. I also am a big user of spell potions, but usually only need those for delve bosses and "solo" quest bosses. I am VR8 so I have been perfecting this play style since day 1. I come up against 2 mages. Rune cage the first, before I even get a chance to start in on the second I am down to 1/2 health. I drain shot the second, catch my breath, drink a heal pot and start in on the second. Now, my Rune Cage, with passives, should keep the first tied down for ~20 seconds, I am barely into nuking down the second mage, when the first somehow breaks Rune Cage and is now nuking me. I turn to drain shot him and the first now nukes me. 3 shots, last shot was over 1500 damage. I used a soul stone to rez, and spent the next hour using different skill combinations to try and figure out a way to make this work. No matter what I tried, I couldn't come up with a way to effectively kill 2 trash mage mobs without dying.. Also... did you note..? 1500+ damage with one shot? From a level VR9 trash mob? Now, to give you a little more perspective, I went into Crimson Cove, which is a public dungeon. They specifically stated in the patch notes that they were upping the difficulty of this dungeon, and they did. Where there used to be groups of 5, now there are 7, and they are definitely buffed up. But, with a change in tactics, I was able to take on a group of 7 mobs, in a public dungeon to Buy ESO Gold(supposedly harder) without dying. I did this several times. I will say that I had to use a Spell potion (for those that don't know, it bumps crit/damage/restores magika) on each group of mobs, so in the end, when you compare it with the drops you get, not worth it to do solo, but still, I did this for an hour, killing groups of 7 dungeon mobs, over and over, and never died.
vynalori · 3 years, 6 months ago
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